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Sasserine began not as a city, but as a woman. Over 700 years ago, a cleric of Wee Jas named Sasserine woke one night after a vivid dream of a hidden cove, protected from the sea by vast cliffs and from the land by steaming swamps and jungle. In this vision, she beheld a thriving city and a glittering spire of scarlet stone, and knew Wee Jas had visited her with a prophecy.

Sasserine called together her followers, including her lover Teraknian, a soldier and worshiper of Kord, and set out to find this hidden cove. Diseases, accidents, and monsters took their toll, and near the end, despair gnawed at Sasserine’s pilgrims. Finally, their numbers reduced, the pilgrims emerged into a bounteous stretch of land with fertile soil and fields of exotic plants sheltered by twin shoreline cliffs.

Hours after the pilgrims begain to explore their new land disaster struck; Zelkarune, a mighty black dragon who claimed the land as his territory attacked. Sasserine defeated the worm, but at a terrible cost. For in delivering the final strike, Sasserine had been forced to step between Zelkarune’s claw and Teraknian; the blow meant for him instead laid her low, just as she called down a bolt of fire from the sky to slay the dragon.

In the days to follow, the survivors tuned to Teraknian for leadership, who vowed to found a city in Sasserine’s name. It was the year -124 CY, and over the seven centuries to follow, Sasserine would mature into one of the great hidden wonders of the south. Geography and climate

The city lays on the coast of the Amedio Jungle, very close to its meeting with the Hellfurnaces mountain range, and about 200 miles north of Cauldron. Its nearest neighbor across Jeklea Bay is the Hold of the Sea Princes. Sasserine is built on a series of islands which make water travel through the town a vital link for intra-city trade, much like in the real-world city of Venice. The climate is generally tropical, with high (but not unbearably so) temperatures and high humidity.

Population: As of 596 CY, The city of Sasserine totalled 15,650, with over three-quarters of the population being human. There is a small but sizable population of half-elves and halflings, with the rest of the population composed of minor amounts of dwarves, gnomes, elves, and other demi-humans.

Religion: Each of the different districts in the city holds a different patron deity, in particular: Wee Jas in the Noble District, Kord in the Champion’s District, St. Cuthbert in the Cudgel District, Fharlanghn in the Merchant’s District, Olidammara (under an alias) in Shadowshore, and a portmanteau religion composed of the worshippers of sea gods Procan, Xerbo, and Osprem in the Azure District. Religious toleration is prevalent throughout the city, although the churches of Wee Jas and Kord are in a state of cold war that has persisted since the persecution of the Jasadin by Orrin Teraknian.

Government: The city of Sasserine is a mix of oligarchy and representative democracy. Citizens are allowed to propose and vote on legislation. The decision to enact any passing legislation is left to the seven-member Dawn Council.

Administrative divisions

Legislative branch: The city of Sasserine is a mix of oligarchy and representative democracy, in which the people are allowed to originate proposals and vote on them, with passing resolutions sent to the Dawn Council, which then decides whether or not to enact them. The council itself is composed of noble representatives, one from each district in the city.

Judicial branch: Law and order are for the most part relaxed in the town (partly owing to a reaction against the somewhat harsh rule of the Sea Princes), and only the more egregious crimes such as murder and theft are actively pursued. Prostitution and the sale of exotic and potentially dangerous creatures goes on more or less legally within the city limits (although the exact lassitude varies from district to district), for instance.

The Cudgel District

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